Steve Mason from Riot Games
Steve Mason is A Principal Technical Artist for Riot Games in San Fransisco.
Media 66: When did you first realize you had a knack for high tech
Steve Mason: When I was 5. My uncle sent us a Timex Sinclair which hooked up to a black and white TV, and the only way to get programs onto it was to a) write the code yourself or b) hook up a cassette player and literally play an entire tape into it via audio cable with a 1/8" jack. I started by copying programs into it which were written in BASIC, and I guess I started to pick it up along the way. I don't have a photo from that time, unfortunately!
Media 66: Where do you see the gaming industry heading and what role will you play in that next level.
Steve Mason: Well, the industry is so wide -- it's hard to predict. I liked the game they showed in the movie "Her". I like high-production value but experimental or "artistic" games like Shadow of the Colossus, Journey, Inside, etc. Games offer unique experiences that movies or books can't give you. I just started playing Life is Strange which is great so far...
Media 66: Have you done any Virtual Reality work and what are your thoughts on this medium?
Steve Mason: I did - Most significantly, I spent most of last year making my own VR game. It's available at Steam Powered.
I love the feeling of VR, but I don't really like the hardware yet. It's crippled by cables, resolution, processing power, input, etc. It's only a matter of time before those problems are solved, though -- it's not going away.
~some of Steve's VR art on Sisyphus Games
Media 66: How do you keep your work artistic and not lose your souls spark from working in the machine of consumerisum.
Steve Mason: Once upon a time I worked in advertising, marketing, client services, design agencies, blah blah blah. That kind of work was not very creatively fulfilling to me. However, I managed to steer so that now I'm working on things people want to spend time with -- something that brings them joy (which by the way is the meaning of "game" : etymonline.com, entertainment, fun, whatever). In the broad spectrum of mindless consumerism, I find games to be far less evil than the Superbowl, McDonalds, shopping malls, etc.
Media 66: Can gaming save the world??
Steve Mason: No.
some of Steve's cool art!
Steve Mason also founded Quotia.
Copy from Quotia: Today’s storytellers have dynamic, multi-dimensional narratives.
To be vital, they need new vocabularies, tools, and platforms –
from the social cloud to the smart spaces of tomorrow – to come to life and engage with an evolving audience.
Our work connects people with ideas, places and others – at any scale – from pockets and portables to skylines and cityscapes.
We go beyond the design of discrete experiences to consider relationship and meaning in today’s world of fluid interaction